@0b5vr/experimental
Preparing search index...
@0b5vr/experimental
Classes
BinaryHeap
BiquadFilter
Box3
BPF
CDS
Clock
ClockFrame
ClockRealtime
Euler
ExpSmooth
GPUTimer
HistoryMeanCalculator
HistoryMedianCalculator
HistoryPercentileCalculator
HPF
Line3
LPF
MapOfSet
Matrix2
Matrix3
Matrix4
Phasor
Plane3
Planes3
Pool
Quaternion
Ray3
SawtoothOscillator
SineOscillator
SmoothDamp
Sphere3
SquareOscillator
Swap
TapTempo
TriangleOscillator
Vector
Vector3
Vector4
Xorshift
Interfaces
EvaluatePokerHandResult
STNICCCFrameIndexed
STNICCCFrameNonIndexed
Type Aliases
EulerOrder
MidiParseResult
MidiParseResultHeader
MidiParseResultTrack
MidiParseResultTrackEvent
MidiParseResultTrackMetaEvent
MidiParseResultTrackNoteEvent
Observer
PokerCard
PokerHand
PokerRank
PokerSuit
RawBox3
RawDagEdge
RawLine3
RawMatrix2
RawMatrix3
RawMatrix4
RawPlane3
RawQuaternion
RawRay3
RawRGB
RawSphere3
RawVector3
RawVector4
STNICCCFrame
Variables
pokerHandsByStrength
pokerHandStrengthMap
pokerRanksByStrength
pokerRankStrengthMap
pokerSuitIndexMap
pokerSuitsByIndex
TRIANGLE_STRIP_QUAD
TRIANGLE_STRIP_QUAD_3D
TRIANGLE_STRIP_QUAD_NORMAL
TRIANGLE_STRIP_QUAD_UV
Functions
arrayRange
arraySerial
arraySetAdd
arraySetDelete
arraySetDiff
arraySetHas
arraySetUnion
asyncRetry
binarySearch
box3ContainsPoint
clamp
colorFromAtariST
colorFromHex
colorHSV2RGB
colorToHex
colorTurbo
createPokerDeck
createTinyseqPolyReader
createTinyseqReader
dagEdgesAncestors
dagEdgesChildren
dagEdgesDescendants
dagEdgesParent
dagEdgesParents
dagEdgesResolve
debounce
edt1d
edt2d
eotfRec709
eulerFromMat3
eulerFromMat4
eulerFromQuaternion
evaluatePokerHand
float32ArrayToWav
fmix32
getYugopText
int16ArrayToWav
lerp
line3ApplyMatrix4
line3At
line3ClosestPointToPoint
line3Delta
line3DistanceToPoint
linearstep
mat2Determinant
mat2Inverse
mat2Multiply
mat2Transpose
mat3CreateNormalMatrix
mat3Determinant
mat3FromMat4
mat3FromMat4Transpose
mat3FromQuaternion
mat3Inverse
mat3Multiply
mat3Transpose
mat4Compose
mat4Decompose
mat4Determinant
mat4FromMat3
mat4FromQuaternion
mat4Inverse
mat4LookAt
mat4LookAtInverse
mat4Multiply
mat4Perspective
mat4RotationX
mat4RotationY
mat4RotationZ
mat4Scale
mat4ScaleScalar
mat4Translate
mat4Transpose
matrix2d
matrix3d
midiParse
mod
notifyObservers
oetfRec709
parseSTNICCC
plane3ApplyMatrix4
plane3DistanceToPoint
plane3Normalize
planes3ContainPoint
planes3FromBox3
planes3FromProjectionMatrix
planes3IntersectBox3
planes3IntersectSphere3
pokerCardToUnicode
quatExp
quatFromAxisAngle
quatFromEuler
quatFromMatrix3
quatFromMatrix4
quatInverse
quatLog
quatLogVec3
quatLookRotation
quatMultiply
quatNlerp
quatNormalize
quatRotationX
quatRotationY
quatRotationZ
quatSlerp
range
ray3DistanceToSphere
ray3FromLine3
retry
sanitizeAngle
saturate
shuffleArray
smootherstep
smootheststep
smoothstep
sortPokerCardsByRank
sphere3ContainsPoint
step
stnicccToSVG
throttle
tinyseqFromMidiParseResult
traverse
triIndexToLineIndex
vec3ApplyMatrix3
vec3ApplyMatrix4
vec3ApplyQuaternion
vec3Cross
vec3OrthoNormalize
vec3QuatExp
vec4ApplyMatrix3
vec4ApplyMatrix4
vecAbs
vecAdd
vecDivide
vecDot
vecLength
vecLengthSq
vecLerp
vecManhattanLength
vecMultiply
vecNeg
vecNormalize
vecScale
vecSub
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
Light
Dark
On This Page
Classes
Binary
Heap
Biquad
Filter
Box3
BPF
CDS
Clock
Clock
Frame
Clock
Realtime
Euler
Exp
Smooth
GPU
Timer
History
Mean
Calculator
History
Median
Calculator
History
Percentile
Calculator
HPF
Line3
LPF
Map
Of
Set
Matrix2
Matrix3
Matrix4
Phasor
Plane3
Planes3
Pool
Quaternion
Ray3
Sawtooth
Oscillator
Sine
Oscillator
Smooth
Damp
Sphere3
Square
Oscillator
Swap
Tap
Tempo
Triangle
Oscillator
Vector
Vector3
Vector4
Xorshift
Interfaces
Evaluate
Poker
Hand
Result
STNICCC
Frame
Indexed
STNICCC
Frame
Non
Indexed
Type Aliases
Euler
Order
Midi
Parse
Result
Midi
Parse
Result
Header
Midi
Parse
Result
Track
Midi
Parse
Result
Track
Event
Midi
Parse
Result
Track
Meta
Event
Midi
Parse
Result
Track
Note
Event
Observer
Poker
Card
Poker
Hand
Poker
Rank
Poker
Suit
Raw
Box3
Raw
Dag
Edge
Raw
Line3
Raw
Matrix2
Raw
Matrix3
Raw
Matrix4
Raw
Plane3
Raw
Quaternion
Raw
Ray3
Raw
RGB
Raw
Sphere3
Raw
Vector3
Raw
Vector4
STNICCC
Frame
Variables
poker
Hands
By
Strength
poker
Hand
Strength
Map
poker
Ranks
By
Strength
poker
Rank
Strength
Map
poker
Suit
Index
Map
poker
Suits
By
Index
TRIANGLE_
STRIP_
QUAD
TRIANGLE_
STRIP_
QUAD_
3
D
TRIANGLE_
STRIP_
QUAD_
NORMAL
TRIANGLE_
STRIP_
QUAD_
UV
Functions
array
Range
array
Serial
array
Set
Add
array
Set
Delete
array
Set
Diff
array
Set
Has
array
Set
Union
async
Retry
binary
Search
box3
Contains
Point
clamp
color
From
Atari
ST
color
From
Hex
color
HSV2
RGB
color
To
Hex
color
Turbo
create
Poker
Deck
create
Tinyseq
Poly
Reader
create
Tinyseq
Reader
dag
Edges
Ancestors
dag
Edges
Children
dag
Edges
Descendants
dag
Edges
Parent
dag
Edges
Parents
dag
Edges
Resolve
debounce
edt1d
edt2d
eotf
Rec709
euler
From
Mat3
euler
From
Mat4
euler
From
Quaternion
evaluate
Poker
Hand
float32
Array
To
Wav
fmix32
get
Yugop
Text
int16
Array
To
Wav
lerp
line3
Apply
Matrix4
line3
At
line3
Closest
Point
To
Point
line3
Delta
line3
Distance
To
Point
linearstep
mat2
Determinant
mat2
Inverse
mat2
Multiply
mat2
Transpose
mat3
Create
Normal
Matrix
mat3
Determinant
mat3
From
Mat4
mat3
From
Mat4
Transpose
mat3
From
Quaternion
mat3
Inverse
mat3
Multiply
mat3
Transpose
mat4
Compose
mat4
Decompose
mat4
Determinant
mat4
From
Mat3
mat4
From
Quaternion
mat4
Inverse
mat4
Look
At
mat4
Look
At
Inverse
mat4
Multiply
mat4
Perspective
mat4
Rotation
X
mat4
Rotation
Y
mat4
Rotation
Z
mat4
Scale
mat4
Scale
Scalar
mat4
Translate
mat4
Transpose
matrix2d
matrix3d
midi
Parse
mod
notify
Observers
oetf
Rec709
parse
STNICCC
plane3
Apply
Matrix4
plane3
Distance
To
Point
plane3
Normalize
planes3
Contain
Point
planes3
From
Box3
planes3
From
Projection
Matrix
planes3
Intersect
Box3
planes3
Intersect
Sphere3
poker
Card
To
Unicode
quat
Exp
quat
From
Axis
Angle
quat
From
Euler
quat
From
Matrix3
quat
From
Matrix4
quat
Inverse
quat
Log
quat
Log
Vec3
quat
Look
Rotation
quat
Multiply
quat
Nlerp
quat
Normalize
quat
Rotation
X
quat
Rotation
Y
quat
Rotation
Z
quat
Slerp
range
ray3
Distance
To
Sphere
ray3
From
Line3
retry
sanitize
Angle
saturate
shuffle
Array
smootherstep
smootheststep
smoothstep
sort
Poker
Cards
By
Rank
sphere3
Contains
Point
step
stniccc
To
SVG
throttle
tinyseq
From
Midi
Parse
Result
traverse
tri
Index
To
Line
Index
vec3
Apply
Matrix3
vec3
Apply
Matrix4
vec3
Apply
Quaternion
vec3
Cross
vec3
Ortho
Normalize
vec3
Quat
Exp
vec4
Apply
Matrix3
vec4
Apply
Matrix4
vec
Abs
vec
Add
vec
Divide
vec
Dot
vec
Length
vec
Length
Sq
vec
Lerp
vec
Manhattan
Length
vec
Multiply
vec
Neg
vec
Normalize
vec
Scale
vec
Sub
@0b5vr/experimental
Loading...