@0b5vr/experimental
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      @0b5vr/experimental

      Classes

      BinaryHeap
      BiquadFilter
      Box3
      BPF
      CDS
      Clock
      ClockFrame
      ClockRealtime
      Euler
      ExpSmooth
      GPUTimer
      HistoryMeanCalculator
      HistoryMedianCalculator
      HistoryPercentileCalculator
      HPF
      Line3
      LPF
      MapOfSet
      Matrix2
      Matrix3
      Matrix4
      Phasor
      Plane3
      Planes3
      Pool
      Quaternion
      Ray3
      SawtoothOscillator
      SineOscillator
      SmoothDamp
      Sphere3
      SquareOscillator
      Swap
      TapTempo
      TriangleOscillator
      Vector
      Vector3
      Vector4
      Xorshift

      Interfaces

      EvaluatePokerHandResult
      STNICCCFrameIndexed
      STNICCCFrameNonIndexed

      Type Aliases

      EulerOrder
      MidiParseResult
      MidiParseResultHeader
      MidiParseResultTrack
      MidiParseResultTrackEvent
      MidiParseResultTrackMetaEvent
      MidiParseResultTrackNoteEvent
      Observer
      PokerCard
      PokerHand
      PokerRank
      PokerSuit
      RawBox3
      RawDagEdge
      RawLine3
      RawMatrix2
      RawMatrix3
      RawMatrix4
      RawPlane3
      RawQuaternion
      RawRay3
      RawRGB
      RawSphere3
      RawVector3
      RawVector4
      STNICCCFrame

      Variables

      pokerHandsByStrength
      pokerHandStrengthMap
      pokerRanksByStrength
      pokerRankStrengthMap
      pokerSuitIndexMap
      pokerSuitsByIndex
      TRIANGLE_STRIP_QUAD
      TRIANGLE_STRIP_QUAD_3D
      TRIANGLE_STRIP_QUAD_NORMAL
      TRIANGLE_STRIP_QUAD_UV

      Functions

      arrayRange
      arraySerial
      arraySetAdd
      arraySetDelete
      arraySetDiff
      arraySetHas
      arraySetUnion
      asyncRetry
      binarySearch
      box3ContainsPoint
      clamp
      colorFromAtariST
      colorFromHex
      colorHSV2RGB
      colorToHex
      colorTurbo
      createPokerDeck
      createTinyseqPolyReader
      createTinyseqReader
      dagEdgesAncestors
      dagEdgesChildren
      dagEdgesDescendants
      dagEdgesParent
      dagEdgesParents
      dagEdgesResolve
      debounce
      edt1d
      edt2d
      eotfRec709
      eulerFromMat3
      eulerFromMat4
      eulerFromQuaternion
      evaluatePokerHand
      float32ArrayToWav
      fmix32
      getYugopText
      int16ArrayToWav
      lerp
      line3ApplyMatrix4
      line3At
      line3ClosestPointToPoint
      line3Delta
      line3DistanceToPoint
      linearstep
      mat2Determinant
      mat2Inverse
      mat2Multiply
      mat2Transpose
      mat3CreateNormalMatrix
      mat3Determinant
      mat3FromMat4
      mat3FromMat4Transpose
      mat3FromQuaternion
      mat3Inverse
      mat3Multiply
      mat3Transpose
      mat4Compose
      mat4Decompose
      mat4Determinant
      mat4FromMat3
      mat4FromQuaternion
      mat4Inverse
      mat4LookAt
      mat4LookAtInverse
      mat4Multiply
      mat4Perspective
      mat4RotationX
      mat4RotationY
      mat4RotationZ
      mat4Scale
      mat4ScaleScalar
      mat4Translate
      mat4Transpose
      matrix2d
      matrix3d
      midiParse
      mod
      notifyObservers
      oetfRec709
      parseSTNICCC
      plane3ApplyMatrix4
      plane3DistanceToPoint
      plane3Normalize
      planes3ContainPoint
      planes3FromBox3
      planes3FromProjectionMatrix
      planes3IntersectBox3
      planes3IntersectSphere3
      pokerCardToUnicode
      quatExp
      quatFromAxisAngle
      quatFromEuler
      quatFromMatrix3
      quatFromMatrix4
      quatInverse
      quatLog
      quatLogVec3
      quatLookRotation
      quatMultiply
      quatNlerp
      quatNormalize
      quatRotationX
      quatRotationY
      quatRotationZ
      quatSlerp
      range
      ray3DistanceToSphere
      ray3FromLine3
      retry
      sanitizeAngle
      saturate
      shuffleArray
      smootherstep
      smootheststep
      smoothstep
      sortPokerCardsByRank
      sphere3ContainsPoint
      step
      stnicccToSVG
      throttle
      tinyseqFromMidiParseResult
      traverse
      triIndexToLineIndex
      vec3ApplyMatrix3
      vec3ApplyMatrix4
      vec3ApplyQuaternion
      vec3Cross
      vec3OrthoNormalize
      vec3QuatExp
      vec4ApplyMatrix3
      vec4ApplyMatrix4
      vecAbs
      vecAdd
      vecDivide
      vecDot
      vecLength
      vecLengthSq
      vecLerp
      vecManhattanLength
      vecMultiply
      vecNeg
      vecNormalize
      vecScale
      vecSub