Its deltaTime of last update.
Its fps.
Its current frame.
Whether its currently playing or not.
Its current time.
Its deltaTime of last update.
Its fps.
Its current frame.
Whether its currently playing or not.
Its current time.
Stop the clock.
Start the clock.
Set the time manually. The set time will be converted into internal frame count, so the time will not be exactly same as set one.
Time
Update the clock. It will increase the frame by 1.
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Class that deals with time. This is "frame" type clock, the frame increases every {@link ClockFrame#update} call.
Frames per second