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An Euler rotations.

Hierarchy

  • Euler

Index

Constructors

Properties

elements: RawVector3
order: EulerOrder

An order of this euler. 'XYZ' by default.

Note that this is extrinsic rotations (which is same as Blender, Maya, and Unity). Three.js uses intrinsic rotations so you have to reverse the order if you want to match the behavior with Three.js.

Accessors

  • get x(): number
  • get y(): number
  • get z(): number

Methods

  • toString(): string

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