An order of this euler. 'XYZ' by default.
Note that this is extrinsic rotations (which is same as Blender, Maya, and Unity). Three.js uses intrinsic rotations so you have to reverse the order if you want to match the behavior with Three.js.
Itself but converted into a Matrix4.
Itself but converted into a Quaternion.
An x component of this.
An y component of this.
An z component of this.
Clone this.
Generate an Euler out of a matrix3.
Generate an Euler out of a matrix4.
Generate an Euler out of a quaternion.
Generated using TypeDoc
An Euler rotations.