Its determinant.
Itself but inverted.
Itself but matrix3.
Itself but normal matrix.
Itself but transposed.
An identity Matrix4.
Clone this.
Decompose this matrix into a position, a scale, and a rotation.
Multiply this Matrix4 by a scalar.
Compose a matrix out of position, scale, and rotation. Yoinked from Three.js.
Create a matrix out of a Quaternion.
A quaternion
Generate a "LookAt" matrix.
See also: lookAtInverse
Generate a "Perspective" projection matrix. It won't include aspect!
Generate a 3d rotation matrix, rotates around x axis.
Generate a 3d rotation matrix, rotates around y axis.
Generate a 3d rotation matrix, rotates around z axis.
Generate a 3d scaling matrix by a scalar.
Generated using TypeDoc
A Matrix4.