The naive implementation of so-called SmoothDamp. Pretty much the same as CDS, but it has a way easier parameter to tweak, smoothTime.
Ref: Game Programming Gems 4, Chapter 1.10
See: https://github.com/Unity-Technologies/UnityCsReference/blob/a2bdfe9b3c4cd4476f44bf52f848063bfaf7b6b9/Runtime/Export/Math/Mathf.cs#L308
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The naive implementation of so-called SmoothDamp. Pretty much the same as CDS, but it has a way easier parameter to tweak, smoothTime.
Ref: Game Programming Gems 4, Chapter 1.10
See: https://github.com/Unity-Technologies/UnityCsReference/blob/a2bdfe9b3c4cd4476f44bf52f848063bfaf7b6b9/Runtime/Export/Math/Mathf.cs#L308