@0b5vr/experimental
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    Type Alias EulerOrder

    EulerOrder: "XYZ" | "XZY" | "YXZ" | "YZX" | "ZXY" | "ZYX"

    Note that this is extrinsic rotations (which is same as Blender, Maya, and Unity). Three.js uses intrinsic rotations so you have to reverse the order if you want to match the behavior with Three.js.