@0b5vr/experimental
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    Function quatNlerp

    • Interpolate between two quaternions using normalized lerp. When the dot product of the two quaternions is negative, the second quaternion is negated to ensure the shortest path is taken.

      This should behave the same as Unity's Quaternion.LerpUnclamped.

      Parameters

      Returns RawQuaternion

      The interpolated quaternion