Interpolate between two quaternions using normalized lerp.
When the dot product of the two quaternions is negative, the second quaternion is negated to ensure the shortest path is taken.
This should behave the same as Unity's Quaternion.LerpUnclamped.
Interpolate between two quaternions using normalized lerp. When the dot product of the two quaternions is negative, the second quaternion is negated to ensure the shortest path is taken.
This should behave the same as Unity's
Quaternion.LerpUnclamped.